Showing posts with label Developer Diary. Show all posts
Showing posts with label Developer Diary. Show all posts

World exclusive look at Alpha Danger Squad behind-the-scene

Here in BGE, I pride myself in bringing up obscure things that no one else is blogging about. And what could be more exclusive than a videogame that only exists in my mind. Here's a quick look at a little something I've worked up for Alpha Danger Squad, the only videogame starring public domain superheroes. Err, Mortal Kombat vs Dc Universe and Injustice notwithstanding.


It's missing the creepy music, though. I'm also happy to announce I'm advancing enough that I have the confidence to announce a proof of concept game  for this summer. Called  Alpha Danger Squad: Karno's Perfect Game, I will use it as a platform for my crowdfunding campaign. I wanted to call it Karno's Revenge, but I got legal cold feet.

So, more on that front soon.

World exclusive look at Alpha Danger Squad behind-the-scene

Here in BGE, I pride myself in bringing up obscure things that no one else is blogging about. And what could be more exclusive than a videogame that only exists in my mind. Here's a quick look at a little something I've worked up for Alpha Danger Squad, the only videogame starring public domain superheroes. Err, Mortal Kombat vs Dc Universe and Injustice notwithstanding.


It's missing the creepy music, though. I'm also happy to announce I'm advancing enough that I have the confidence to announce a proof of concept game  for this summer. Called  Alpha Danger Squad: Karno's Perfect Game, I will use it as a platform for my crowdfunding campaign. I wanted to call it Karno's Revenge, but I got legal cold feet.

So, more on that front soon.

Concept art from Ultra Crush Siblings




Here's some concept art from Ultra Crush Siblings, my highly comatose project. Ironically what held me back from working on it was my lack of knoweledge on how to make it, but now that I have it, I also know better than to put the kind of effort it would take on something that would at least gain me  no money and at most cost me a lawsuit.  I'm not fully giving up on it, but I'm focused on Alpha Danger Squad now, which is going very good. But enough talk. Here's the things.


Gravemind. I planned for this to be the final boss. Wouldn't it be cool to fight the Gravemind insted of just Talking to him? Huh, Halo?


Kasumi. Dead or Alive is getting less Xbox centric all the time, but I'd have put her anyway as a guest. Sigh.

Liara. Ditto. Liara was always my favorite Mass Effect character.

Master Chief.

Buki, from the whatever-the-reception-it had- RPG Sudeki.

Flint, from Brute Force.

Fergie Fudgehog, from Square's main franchise Viva Piñata. Saying that makes me sick.

Shadow, from Kakutou Chojin, Back Alley Brutal.

Tara Vives, from Quantum Redshift.

Vince, from Voodoo Vince.

Concept art from Ultra Crush Siblings




Here's some concept art from Ultra Crush Siblings, my highly comatose project. Ironically what held me back from working on it was my lack of knoweledge on how to make it, but now that I have it, I also know better than to put the kind of effort it would take on something that would at least gain me  no money and at most cost me a lawsuit.  I'm not fully giving up on it, but I'm focused on Alpha Danger Squad now, which is going very good. But enough talk. Here's the things.


Gravemind. I planned for this to be the final boss. Wouldn't it be cool to fight the Gravemind insted of just Talking to him? Huh, Halo?


Kasumi. Dead or Alive is getting less Xbox centric all the time, but I'd have put her anyway as a guest. Sigh.

Liara. Ditto. Liara was always my favorite Mass Effect character.

Master Chief.

Buki, from the whatever-the-reception-it had- RPG Sudeki.

Flint, from Brute Force.

Fergie Fudgehog, from Square's main franchise Viva Piñata. Saying that makes me sick.

Shadow, from Kakutou Chojin, Back Alley Brutal.

Tara Vives, from Quantum Redshift.

Vince, from Voodoo Vince.

Is the dream dead?


* I mean, you liked Voodoo Vince and Quantum Redshift, right?


No, the dream is not dead. The dream is, in fact, very much alive. I have used my break from internettting to work on it.  I am speaking, of course, of my 4 year old promise to make a Party fighter homage to  the Xbox. Did I miss the 10 year anniversary? You bet. But I carried on. Ultra Crush Siblings is closer to being done. And I guess according to Sony at least, the time is right...

I've got the main basic player 1 moves done. I am working now on code that will enable the sprites of said  moves to change according to the chosen player. I'm also setting up the interface HUD.

No, I don't plan on using your precious Master Chief sprites, Innerrayg. If that is your real name. It's just a placeholder.


I've also got how Arcade mode will work pretty much worked out. I plan to allow 2 player co-op in arcade, but no promises. I've got a boss in mind. I'm keeping it a secret.
 
Pshhhhewewewewuuu!(moar placeholder)



I've got a cast pretty well set up mostly in my mind. I can confirm Master Chief, Fudgehog, Buki and Flint. Do not trust images I've done in the past. I'm still deciding a couple, and since then, some have been added, some removed.

Hey, I like the cast to YOUR Xbox homage game. Jerk.


Do you want to help? Well, if you want to pitch in, I could use the following(note: there is no pay in any of these jobs):

voice actors: You don't have to be  Frank Welker or anything. I'd rather not rely on ripped off sounds, especially when they are as hard to find as Sudeki and they always have pieces of music stuck. It's supposed to be funny, so  you don't really have to make the exact voice.

Music People: I'd rather not rely on downloaded midis or ripped music.  You don't have to be Danny Elfman or anything. If you can get a song from Kakutou Choujin into Mario Paint or midi, that would be pretty good.

Spriters-You don't have to be Scruffydragon or anything. In fact, I'm not looking for sprite edits. I'd rather have crappy original sprites than edited stuff. I mean, I can do it, but if you can do it better and are willing to put it out there...

Resources people: On account of being quite poor, I haven't been able to play every single Xbox game(sniff teardrop sniff). If any among you have had access to said games, and can give me footage, ripped sounds or some such that I can often need, that would be wonderful. Or better yet, if you can get me the Xbox and the game...

Okay, that's probably taking it too far. I would like your help in choosing certain elements though. For now, leave in the comments which characters you think would be cool to play as, as well as any other suggestions for weapons, modes, attacks or general advise.


I hope you guys don't think I'm asking you to, as they say, "make my game". If no one shows up to help I will do it. I'm just saying if there's a likeminded individual out there that thinks that  an homage to those buried jewels of the Xbox deserve more than what little music I can make for it,what attacks i can make up on the spot, and what voices I can record on my old crappy microphone, then we can join forces. Remember, this game isn't for me. I mean, sure, I'll play it. But not only will I not profit from it, but all of you will enjoy the gameplay, if it's enjoyable.




Is the dream dead?


* I mean, you liked Voodoo Vince and Quantum Redshift, right?


No, the dream is not dead. The dream is, in fact, very much alive. I have used my break from internettting to work on it.  I am speaking, of course, of my 4 year old promise to make a Party fighter homage to  the Xbox. Did I miss the 10 year anniversary? You bet. But I carried on. Ultra Crush Siblings is closer to being done. And I guess according to Sony at least, the time is right...

I've got the main basic player 1 moves done. I am working now on code that will enable the sprites of said  moves to change according to the chosen player. I'm also setting up the interface HUD.

No, I don't plan on using your precious Master Chief sprites, Innerrayg. If that is your real name. It's just a placeholder.


I've also got how Arcade mode will work pretty much worked out. I plan to allow 2 player co-op in arcade, but no promises. I've got a boss in mind. I'm keeping it a secret.
 
Pshhhhewewewewuuu!(moar placeholder)



I've got a cast pretty well set up mostly in my mind. I can confirm Master Chief, Fudgehog, Buki and Flint. Do not trust images I've done in the past. I'm still deciding a couple, and since then, some have been added, some removed.

Hey, I like the cast to YOUR Xbox homage game. Jerk.


Do you want to help? Well, if you want to pitch in, I could use the following(note: there is no pay in any of these jobs):

voice actors: You don't have to be  Frank Welker or anything. I'd rather not rely on ripped off sounds, especially when they are as hard to find as Sudeki and they always have pieces of music stuck. It's supposed to be funny, so  you don't really have to make the exact voice.

Music People: I'd rather not rely on downloaded midis or ripped music.  You don't have to be Danny Elfman or anything. If you can get a song from Kakutou Choujin into Mario Paint or midi, that would be pretty good.

Spriters-You don't have to be Scruffydragon or anything. In fact, I'm not looking for sprite edits. I'd rather have crappy original sprites than edited stuff. I mean, I can do it, but if you can do it better and are willing to put it out there...

Resources people: On account of being quite poor, I haven't been able to play every single Xbox game(sniff teardrop sniff). If any among you have had access to said games, and can give me footage, ripped sounds or some such that I can often need, that would be wonderful. Or better yet, if you can get me the Xbox and the game...

Okay, that's probably taking it too far. I would like your help in choosing certain elements though. For now, leave in the comments which characters you think would be cool to play as, as well as any other suggestions for weapons, modes, attacks or general advise.


I hope you guys don't think I'm asking you to, as they say, "make my game". If no one shows up to help I will do it. I'm just saying if there's a likeminded individual out there that thinks that  an homage to those buried jewels of the Xbox deserve more than what little music I can make for it,what attacks i can make up on the spot, and what voices I can record on my old crappy microphone, then we can join forces. Remember, this game isn't for me. I mean, sure, I'll play it. But not only will I not profit from it, but all of you will enjoy the gameplay, if it's enjoyable.




Princess Hardcore sneak peak 2!


More from the development "team". This time it's Castle Moody, home to the evil Prince Zimo. Still some work to do on this one obviously, but it's coming along.

Princess Hardcore sneak peak 2!


More from the development "team". This time it's Castle Moody, home to the evil Prince Zimo. Still some work to do on this one obviously, but it's coming along.

Princess Hardcore sneak peak!




For those who wheren't paying attention the first time, this is my WIP Hardcore Princess in action, as well as a first look into the  Bipolar Icecap and Underwater stage graphics. What can I say? I'm a man of many 3 talents. Shout out to my sister for her work on the backgrounds.

Princess Hardcore sneak peak!




For those who wheren't paying attention the first time, this is my WIP Hardcore Princess in action, as well as a first look into the  Bipolar Icecap and Underwater stage graphics. What can I say? I'm a man of many 3 talents. Shout out to my sister for her work on the backgrounds.

Ultra Crush Siblings Developers Diary #1

For one part, I feel nice to be writting a blog called developers diary. Me, a developer! On the other hand...Diaries are for GURLZ!

Yes, it's a report on my works and goings on in the amazing world of making games in Yoyo's Game Maker. The last I wrote I was dropping my self done things and adopting a premade engine(credit Gannon466 (creator)Soulcaliburfan,SemiJuggalo,Xander son of Xereus,ZinDinTimeYUM,& Colton (spriters)Gannon466 (tiles)). I've been working on getting both a workable Enemy characters and a full playable character, plus weapons and powerups. Here's my successess.

  • Grenades! The Player can pick up Plasma grenades and hurl them. They aren't perfect and they don't stick yet, but it plausible
  • COMBO SYSTEM! Pressing the main attack Button during the winddown of the attack results results in different attacks!
  • Health Pickups! Speed Boost! Both the test player character and the opponent can raise their health with Garo fruit(from Brute Force...yeah, I couldn't find pics of Halo Medpacks for some reason) Also, I made a Useless item that sends you flying once taken.
  • "Feeler A.I. system"! The opponent sends "feelers" horizontally and diagonally. If it hits the player, there's a good chance the AI will move in that direction. What's more, the close version of the feelers compells the oponent to strikes. I have it set to "oppenent? Yeah maybe, I dunno whatever!".

Yeah, not really "Back of the Box" material, here, But it I'm sort of trying to establish something playable before going "sprite and stuff" crazy. I think I'm doin' pretty well for m'self. What with the last blog being' almost ten days ago.

Ultra Crush Siblings Developers Diary #1

For one part, I feel nice to be writting a blog called developers diary. Me, a developer! On the other hand...Diaries are for GURLZ!

Yes, it's a report on my works and goings on in the amazing world of making games in Yoyo's Game Maker. The last I wrote I was dropping my self done things and adopting a premade engine(credit Gannon466 (creator)Soulcaliburfan,SemiJuggalo,Xander son of Xereus,ZinDinTimeYUM,& Colton (spriters)Gannon466 (tiles)). I've been working on getting both a workable Enemy characters and a full playable character, plus weapons and powerups. Here's my successess.

  • Grenades! The Player can pick up Plasma grenades and hurl them. They aren't perfect and they don't stick yet, but it plausible
  • COMBO SYSTEM! Pressing the main attack Button during the winddown of the attack results results in different attacks!
  • Health Pickups! Speed Boost! Both the test player character and the opponent can raise their health with Garo fruit(from Brute Force...yeah, I couldn't find pics of Halo Medpacks for some reason) Also, I made a Useless item that sends you flying once taken.
  • "Feeler A.I. system"! The opponent sends "feelers" horizontally and diagonally. If it hits the player, there's a good chance the AI will move in that direction. What's more, the close version of the feelers compells the oponent to strikes. I have it set to "oppenent? Yeah maybe, I dunno whatever!".

Yeah, not really "Back of the Box" material, here, But it I'm sort of trying to establish something playable before going "sprite and stuff" crazy. I think I'm doin' pretty well for m'self. What with the last blog being' almost ten days ago.

What are you guys watching?