Showing posts with label fan made. Show all posts
Showing posts with label fan made. Show all posts

Game commissions now open


It's a pretty sweet game.

I think there comes a time where you realize you got it. You have an ability that is worth something to someone. Something you can do that not everyone can. I figured this out just last week. This is why as of today, I am opening up commissions for videogames. That's right, for enough moolah I could be creating your video game.

Perhaps you have always wanted to star in one, or maybe you want your spouse or offspring to do so as a special gift. Maybe you have this killer idea that could be the next Angry Birds, but you lack the technical knowledge to show off the idea. A proof of concept demo can really be what convinces your financiers, whether they be EA or a Crowd-sourcing group, to see it done. Maybe you want something educational, or something religious in nature. Or maybe you just want to play as your original character, in the name of fun. Well, now it's all possible, thanks to me. Here are the ground rules.

I make your game for 60, 80, or 100 American Dollars, depending on the grade of effort your idea takes and the amount of resources I have to create. 60 we're talking Tetris for the Game Boy(but obviously I'm not going to make it only green. Unless that's what you want.). 80 We're talking Sonic 2 for the Sega Genesis. 100 for Super Mario World for the NES. I'll shave off 10 dollars if you provide the music(or choose not to have it). I'll shave off 10 if you provide the graphics.I'll shave off  10 if you provide the sounds. And for an extra 50 you can take away the editable of the game.


At this point I am not taking on massive, 1000 + hours RPGs with millions of characters and sidequests. I am not making anything to do with polygons and 3D either. Frankly, I need money soon. Anything else within the bounds of reason, I could do.

Now, you may be wondering exactly what my proof is that I can make a game. Well, check the link below for a game I made for Itchio's Candy Jam. Made in a week, from the top to the bottom.


http://www.sendspace.com/file/lbe0bc


Edit: I also did Blue Swan, for the FlappyJam.


Imagine what I could do with even more time and with financial motivation! So don't delay. Email me at Drawnder@gmail.com and we'll figure something out.

Game commissions now open


It's a pretty sweet game.

I think there comes a time where you realize you got it. You have an ability that is worth something to someone. Something you can do that not everyone can. I figured this out just last week. This is why as of today, I am opening up commissions for videogames. That's right, for enough moolah I could be creating your video game.

Perhaps you have always wanted to star in one, or maybe you want your spouse or offspring to do so as a special gift. Maybe you have this killer idea that could be the next Angry Birds, but you lack the technical knowledge to show off the idea. A proof of concept demo can really be what convinces your financiers, whether they be EA or a Crowd-sourcing group, to see it done. Maybe you want something educational, or something religious in nature. Or maybe you just want to play as your original character, in the name of fun. Well, now it's all possible, thanks to me. Here are the ground rules.

I make your game for 60, 80, or 100 American Dollars, depending on the grade of effort your idea takes and the amount of resources I have to create. 60 we're talking Tetris for the Game Boy(but obviously I'm not going to make it only green. Unless that's what you want.). 80 We're talking Sonic 2 for the Sega Genesis. 100 for Super Mario World for the NES. I'll shave off 10 dollars if you provide the music(or choose not to have it). I'll shave off 10 if you provide the graphics.I'll shave off  10 if you provide the sounds. And for an extra 50 you can take away the editable of the game.


At this point I am not taking on massive, 1000 + hours RPGs with millions of characters and sidequests. I am not making anything to do with polygons and 3D either. Frankly, I need money soon. Anything else within the bounds of reason, I could do.

Now, you may be wondering exactly what my proof is that I can make a game. Well, check the link below for a game I made for Itchio's Candy Jam. Made in a week, from the top to the bottom.


http://www.sendspace.com/file/lbe0bc


Edit: I also did Blue Swan, for the FlappyJam.


Imagine what I could do with even more time and with financial motivation! So don't delay. Email me at Drawnder@gmail.com and we'll figure something out.

Concept art from Ultra Crush Siblings




Here's some concept art from Ultra Crush Siblings, my highly comatose project. Ironically what held me back from working on it was my lack of knoweledge on how to make it, but now that I have it, I also know better than to put the kind of effort it would take on something that would at least gain me  no money and at most cost me a lawsuit.  I'm not fully giving up on it, but I'm focused on Alpha Danger Squad now, which is going very good. But enough talk. Here's the things.


Gravemind. I planned for this to be the final boss. Wouldn't it be cool to fight the Gravemind insted of just Talking to him? Huh, Halo?


Kasumi. Dead or Alive is getting less Xbox centric all the time, but I'd have put her anyway as a guest. Sigh.

Liara. Ditto. Liara was always my favorite Mass Effect character.

Master Chief.

Buki, from the whatever-the-reception-it had- RPG Sudeki.

Flint, from Brute Force.

Fergie Fudgehog, from Square's main franchise Viva Piñata. Saying that makes me sick.

Shadow, from Kakutou Chojin, Back Alley Brutal.

Tara Vives, from Quantum Redshift.

Vince, from Voodoo Vince.

Concept art from Ultra Crush Siblings




Here's some concept art from Ultra Crush Siblings, my highly comatose project. Ironically what held me back from working on it was my lack of knoweledge on how to make it, but now that I have it, I also know better than to put the kind of effort it would take on something that would at least gain me  no money and at most cost me a lawsuit.  I'm not fully giving up on it, but I'm focused on Alpha Danger Squad now, which is going very good. But enough talk. Here's the things.


Gravemind. I planned for this to be the final boss. Wouldn't it be cool to fight the Gravemind insted of just Talking to him? Huh, Halo?


Kasumi. Dead or Alive is getting less Xbox centric all the time, but I'd have put her anyway as a guest. Sigh.

Liara. Ditto. Liara was always my favorite Mass Effect character.

Master Chief.

Buki, from the whatever-the-reception-it had- RPG Sudeki.

Flint, from Brute Force.

Fergie Fudgehog, from Square's main franchise Viva Piñata. Saying that makes me sick.

Shadow, from Kakutou Chojin, Back Alley Brutal.

Tara Vives, from Quantum Redshift.

Vince, from Voodoo Vince.



What do you remember of the year 2000? I remember watching Scary Movie and regretting it,  Shouting to Papa Roach on the radiom, and joining an online forume called Scruffy Dragon. Despite what the name might suggest, it was a forum dedicated to M.U.G.E.N. projects. Using a borderline stolen fighting game engine, this  rag tag group of fans where working on a great endeavor: Marvel vs DC.  By coopting the Capcom Sprites for Marvel characters, half of the animation job seems to have been done for them. But to get the DC, other, or the same, sprites had to be altered, in a process called "Frankenspriting." The project continued, with no end in sight.  Years passed. 2 years. 5 years. 10 years. The project moved steadilly, and with ever ambitious choices for it, and terms like "phases" thrown in for good measure. I'd have waited forever for  such a game, and seems I might as well wait forever. I'd read about it, download the stages, but I can't say I'd played Marvel vs DC.

Last year I went on la little  bit about Friendship Is Fighting, the  fan game that carries on into the bizarre phenomenom that  has enraptured thousands of grown ass men to   a show for girls about ponies. Including me, I guess.  Since then  a small beta test has leaked. This also would sometimes happen at Scruffydragons, and the drama would quickly escalate into long threads filled with accusations.But I can say I played FiF, if only against a stationary player 2.

So, here's this: I want to tip my hat to Mane 6, for not taking 10 years to make a fangame. It is to your credit that this game, in the time it's taken, is already ridiculously good. The presentation is great and consitent, the graphics are beautiful and the animations are fluid, and I suspect your levels of dedication are key to this. I don't know how you that last part, though I suspect tracing of actual animations. If a group of dedicated people can get together to create soimething like this, who knows what else could be done?

This is what I had written before I found out Hasbro sent cease and desist orders to Mane 6. I guess, in a way, we all knew this was one of the possibilities. I would recomend continued, secret work on it, followed by a leak. 


What do you remember of the year 2000? I remember watching Scary Movie and regretting it,  Shouting to Papa Roach on the radiom, and joining an online forume called Scruffy Dragon. Despite what the name might suggest, it was a forum dedicated to M.U.G.E.N. projects. Using a borderline stolen fighting game engine, this  rag tag group of fans where working on a great endeavor: Marvel vs DC.  By coopting the Capcom Sprites for Marvel characters, half of the animation job seems to have been done for them. But to get the DC, other, or the same, sprites had to be altered, in a process called "Frankenspriting." The project continued, with no end in sight.  Years passed. 2 years. 5 years. 10 years. The project moved steadilly, and with ever ambitious choices for it, and terms like "phases" thrown in for good measure. I'd have waited forever for  such a game, and seems I might as well wait forever. I'd read about it, download the stages, but I can't say I'd played Marvel vs DC.

Last year I went on la little  bit about Friendship Is Fighting, the  fan game that carries on into the bizarre phenomenom that  has enraptured thousands of grown ass men to   a show for girls about ponies. Including me, I guess.  Since then  a small beta test has leaked. This also would sometimes happen at Scruffydragons, and the drama would quickly escalate into long threads filled with accusations.But I can say I played FiF, if only against a stationary player 2.

So, here's this: I want to tip my hat to Mane 6, for not taking 10 years to make a fangame. It is to your credit that this game, in the time it's taken, is already ridiculously good. The presentation is great and consitent, the graphics are beautiful and the animations are fluid, and I suspect your levels of dedication are key to this. I don't know how you that last part, though I suspect tracing of actual animations. If a group of dedicated people can get together to create soimething like this, who knows what else could be done?

This is what I had written before I found out Hasbro sent cease and desist orders to Mane 6. I guess, in a way, we all knew this was one of the possibilities. I would recomend continued, secret work on it, followed by a leak. 

Steed Fighter





Anyone who opposes Fluttershy will be destroyed.




As we enter deeper into Fighting Female July, it behooves me to talk about a fan game that was announced while I was out, and was unable to react to.



See, I've always wanted to make a fighting game based around my favorite properties. Used to be Sonic and Disney, then DC and Marvel. I mean, I loved fighting games, and I loved Aladdin. Why not?



I've found even with the difficulty bar lowered, making a game probably still takes more time and skill than one internet addict has. And I'm pretty seasonal. It's why I never finished the Sonichu racing game. I moved on. Well, that and the slowdown.


Heh. It was to be funny.




But whenever I see people out there, toiling away at some cease and desist magnet of a project, I feel they are doing the lord's work. Because we've already had 20 Dragonball games, but no one's rushing to make a new Killer Instinct. They aren't gonna make it. But we need it. It needs to exist. We need to play as She-Ra and we need to play as Mona Lisa, but that's not how the world works.



That's why I wanna give a shout out to the Bronies(still hate the term) at Mane6, who are developing a Friendship is Magic fighting game. I found out while looking up info and tutorials on Fighter Maker 2002, the engine used to create Pokemon Type Wild and Super Strip Fighter IV. The idea crept up in my head slightly before, but you know me and making games. And now I want it. So bad.



And I mean, it makes sense. You have a big cast of characters with differing powers and skills, a wide range of settings and a big fandom. It's not hard to see each character fitting a playstyle. I mean, except for grappling, of course. It's probably possible, though.



However, in keeping with the franchise's theme, It should probably be a tag team game. I mean, pay me no mind, I don't even know if FM2002 can do tag teams and the game is probably halfway planned. Just... I mean, without tag teams, no one is really being friends, unless it's those really rowdy friends that punch each other and watch wrestling.



I am also concerned with balancing. I mean, Pegasi can probably play keepaway all day, and Unicorns can force choke the shit out of somebody, but earth ponies are likely to end low tier. If Celestia or Nightmare Moon step in the ring as playable, you bet your ass shit will be broken.


Dear Princess Celestia: Today I learned that spamming is not nice...bitch.




Outside of the main sextet of height defective horses, the cast is being kept under wraps. But being there are 16 planned characters, I can safely assume they are Spike, Princess Celestia, those fucking Cutie Mark Crusaders, Trixie, Nightmare Moon, Princess Luna,Old Meme Eyes, and the Mayor. And you know how good I am at guessing casts. I know it's not nice to request(I learnt that in Mugen), but can we get some Twist up in this bitch? If not, I guess I'll be gravitating towards Apple Jack the old G and P-T.




Boasting is not nice...but it makes for good winquotes.




Either way, shine on, you crazy ass diamonds. Only two pieces of advice: Remember to back up your files as much as possible, in as many places as possible. That's why we don't have a Valis fighting game right now. And second...don't tell Hasbro you are making it, cuz they will shut it down, for sure. Don't tell Comics Alliance and Topless Robot, cuz they will shine praise, but bring the unwanted attention of the copyright holders. Just keep it between you and me and the rest of the world wide web. Because the world needs it. Nerds need it. I need it. God save you, Mane6: our hopes are pinned on you.

Steed Fighter





Anyone who opposes Fluttershy will be destroyed.




As we enter deeper into Fighting Female July, it behooves me to talk about a fan game that was announced while I was out, and was unable to react to.



See, I've always wanted to make a fighting game based around my favorite properties. Used to be Sonic and Disney, then DC and Marvel. I mean, I loved fighting games, and I loved Aladdin. Why not?



I've found even with the difficulty bar lowered, making a game probably still takes more time and skill than one internet addict has. And I'm pretty seasonal. It's why I never finished the Sonichu racing game. I moved on. Well, that and the slowdown.


Heh. It was to be funny.




But whenever I see people out there, toiling away at some cease and desist magnet of a project, I feel they are doing the lord's work. Because we've already had 20 Dragonball games, but no one's rushing to make a new Killer Instinct. They aren't gonna make it. But we need it. It needs to exist. We need to play as She-Ra and we need to play as Mona Lisa, but that's not how the world works.



That's why I wanna give a shout out to the Bronies(still hate the term) at Mane6, who are developing a Friendship is Magic fighting game. I found out while looking up info and tutorials on Fighter Maker 2002, the engine used to create Pokemon Type Wild and Super Strip Fighter IV. The idea crept up in my head slightly before, but you know me and making games. And now I want it. So bad.


What are you guys watching?