Showing posts with label awesome characters. Show all posts
Showing posts with label awesome characters. Show all posts

5 Awesome characters (that where disappointing to play as)



I mean, how could it possibly be bad?

The folly of  hype: sometimes your favorite characters just aren't as awesome to play as in a videogame as they are to read as or look at or masturbate to. I mean, really, sometimes it's not the character's fault, but often expect so much of characters that are awesome as NPCs, unplayables or villains, but by the time it happens, you end up wondering: what happened?

5) Magneto: X-Men 2: Clone Wars
 
 When you think Magneto in terms of videogames, you think awesomely broken or bad Engrish quotes. But Magneto's debut in playability was decidedly more humble. 

 








Magneto: Master of the Power Walk!

Featured heavily in the box art and in blurbs on the back of the box, the fact that you could now play as the Master of Magnetism in this Sega Genesis plataformer sequel was, in fact, hyped. The first thing you wanted to do was take this bad boy for a spin, flying and bending metal and tearing ass through the game.  But syke! You don't even to choose your first character! And it's probably Beast!
 
FUUUUUUUCK!

But by the time you get to the 4rth-ish stage and defeat Magneto. 's clone, you get to play as him. How awesome is it? Not very. He doesn't really fly. He hovers in place. He can shoot magnetic thingies that explode into little thingies that kill the bad guys, but there are no enemies that complex in this game that make it an advantage. What a gyp!
You don't know what this means to 9 year old me.



But an understandable gyp, for sure. Hey, it's a plataformer. Once you can fly, that's most of the challenge gone. And let's not talk of implementing magnetism in a  Sega Genesis game.

However, because the developers knew that someday someone might be reasonable to them, they  chose the stage after Magneto  became playable to be  the hardest possible stage for him: an uphill climb up a tower with falling rocks. It's already fucking annoying for most the other characters, but when the character you most likely chose because of how awesome he is has the power to "stand absolutely still in the  air" that you can activate with one of the 3 working buttons as rocks pelt him own and trolls knock him down to a lower ledge, you will understand what "disapointment" truly means.


4) Eggman: Sonic Adventure 2

 
The whole hand!
The Sonic series successfully made awesome playables out of Tails and Knuckles. So what happened?

After people kinda didn't like many of the playstyles Sonic Adventure had, Sega narrowed it down to 3 styles of play separated between two teams of different spectrums of morality. One of those styles was of Mecha driver, a spiritual successor to the aim and shoot antics of E-102. The good guys had Tails, while the bad guys had  mustachioed megalomaniac Dr Eggman.

But, you know, it was the first time you could play as Robotnik/Eggman in the main Sonic series. At this point, his brand as series villain had sort of devaluated as bigger, badder, and less memorable monsters took center stage. But it was still Eggman. NOT  on his hovering, variedly armed vehicles. Not converting animals into robot animals. But on a mech. Shooting shit. 

So it is a little sad that we got to control Eggman during his mecha phase, is what I'm saying.

3)Velociraptor: Turok 2
Seriously, stand still. I want to kill, too!


Raptors are a boon to dinosaur enthusiasts. Before Jurassic Park it was all about how huge they where and how many times over you fit in their mouth. But the Spieldberg movie put raptors on notice and said:" you know, even a smaller, faster dinosaur could wreck your day."

So when we learned that Turok 2 would have the carnivore berserkers as playable multiplayer characters, we thought it would be really awesome. How cool would it be to swiftly and mercilessly jump at your unwise, guntoting enemies and gut them with your huge ass toe-claws.
Berserker Barrage!

Of course, we had forgotten an important part of any FPS: The "S".

Of course Raptors can't carry  guns. That would be stupid. The Raptor makes up for this lack of opposable thumbs by sheer speed. Also, you will certainly lose the game by score, but you can always fall back on the old "Of course I died. I was a fucking Raptor, and you had a  a plasma gun!"

Alternatively: "Moooom! Dylan's not playing fair!"
2) Bruce Lee: Bruce Lee: Quest of the Dragon
Yeesh. There's a bad side of dying at one's peak, huh? 


I don't think there has yet been a great playable Bruce Lee. Ironically, the many imitators tend to be closer in spirit that any upfront attempts at bringing  the father of the Martial arts movie genre back to virtual life.

However, I guess if I had to pick out one, it would be the one I played: 2002's Quest of the Dragon.

Featuring a dinky story where Bruce has to rescue his father from Ninjas while working as a secret agent, there is nothing awesome in the clunky, unintuitive fights Bruce Lee gets in. There is no relief in the repetitive voice over use. There is no rest on  the biggest anticlimactic final boss fight the Xbox ever saw. But if you like the Black Eyed Peas, in the intro menu there's...
I mean, I liked it...but I know where you're coming from.

But this game was hyped from the start: back when Xbox wasn't more than a actual X-shaped box and a color scheme. But instead of joining Halo and DoA as Xbox mainstays, it joined  Alice and Maelstrom(Yes, EXACTLY)  as reminders that  concept doesn't trump execution. And that games need time and money to be good.
Not a joke: This is your final boss battle.

1) Gannon: Smash Bros. Melee

Now, I was never deeply into the Zelda franchise. Started on some of the games, never finished them. But I know of it's boss. It's that pig guy `that sometimes looks like a green Adrien Brody, right? He's supposed to be a big deal, right?

 
On his defense, It ain't easy being a green man in a white dwarf's world.


So when I heard he was making his playable debut in Smash Bros Melee for the Gamecube, I thought it might be cool. It's the final boss to one of the most iconic franchises in gaming: how bad can you mess it up?

But it turns out...he's Captain Falcon.

Not even a little attempt at trying the model to the character he's supposed to be, no.  They put  a bit of Gannon  paint over Captain Falcon, took away Falcon's quotes, and there it is.
The whole point of Capn' Falcons moves was that he didn't have any. What's your excuse?

Now, here's the thing: remember that Phoenix Wright movesetI did? I used to do things like that all the time as a kid. I remember sitting in front of my school and  making moves for Disney characters and Sonic characters. And I'm sure I'm not nearly as talented and creative as the people at Nintendo and Hal studios.

As little I know of Zelda, I could  go on Youtube right now, watch two Gannon boss fights, and probably come up with  the  no more than 5 special Attacks  a Gannon character would need in Smash Bros. I don't know if they corrected it in future Sb games, but as it stands, they might as well have not put Gannon at all. And that's probably the saddest thing you can say about the inclusion of a character.

5 Awesome characters (that where disappointing to play as)



I mean, how could it possibly be bad?

The folly of  hype: sometimes your favorite characters just aren't as awesome to play as in a videogame as they are to read as or look at or masturbate to. I mean, really, sometimes it's not the character's fault, but often expect so much of characters that are awesome as NPCs, unplayables or villains, but by the time it happens, you end up wondering: what happened?

5) Magneto: X-Men 2: Clone Wars
 
 When you think Magneto in terms of videogames, you think awesomely broken or bad Engrish quotes. But Magneto's debut in playability was decidedly more humble. 

 








Magneto: Master of the Power Walk!

Featured heavily in the box art and in blurbs on the back of the box, the fact that you could now play as the Master of Magnetism in this Sega Genesis plataformer sequel was, in fact, hyped. The first thing you wanted to do was take this bad boy for a spin, flying and bending metal and tearing ass through the game.  But syke! You don't even to choose your first character! And it's probably Beast!
 
FUUUUUUUCK!

But by the time you get to the 4rth-ish stage and defeat Magneto. 's clone, you get to play as him. How awesome is it? Not very. He doesn't really fly. He hovers in place. He can shoot magnetic thingies that explode into little thingies that kill the bad guys, but there are no enemies that complex in this game that make it an advantage. What a gyp!
You don't know what this means to 9 year old me.



But an understandable gyp, for sure. Hey, it's a plataformer. Once you can fly, that's most of the challenge gone. And let's not talk of implementing magnetism in a  Sega Genesis game.

However, because the developers knew that someday someone might be reasonable to them, they  chose the stage after Magneto  became playable to be  the hardest possible stage for him: an uphill climb up a tower with falling rocks. It's already fucking annoying for most the other characters, but when the character you most likely chose because of how awesome he is has the power to "stand absolutely still in the  air" that you can activate with one of the 3 working buttons as rocks pelt him own and trolls knock him down to a lower ledge, you will understand what "disapointment" truly means.

Lost to the Internet: "That European girl was huge"


The faking of the lunar landing was cooler than we thought.


At one time, Anime was "exotic".  Different from all the western animation we grew up with, and with enough Boobs and blood in it for the boys to consider past the age of great changing(AKA "Puberty"). But over time, with our internet connections expanding actual access, and we all having a DA account, many are burnt out on the style and consider it a cliche already.

I guess this  applies to me a bit as well. Anime that my cousin  rented such as Vampire Hunter D made me thirst for more, and while my finances whern't on a "import some" level, I did rent certain one's like Ayane's  High Kick and Hyper Speed Grandall and Ninja Scroll. Anything that promised bare female pectorals, really.
That'll do, Hyper Speed Grandall. That'll do.

Once I aquired Direct TV and access to Animax, I did get enough of a look at Anime to realize it wasn't all nipslips and showers scenes. While that was a massive disappointment,  I did develop a love for various series.  And one of those was Ran: The Samurai Girl.

 Better known as "Carried by the Wind", it followed a Sake addicted drifter swords-woman named Ran, and her partner and...enabler, Meow as they drifted from one side of old Japan in search for drinks and money to pay them.

Not surprised It's not exactly as known as Rorouni Kenshin or Hetalia. Not as much spank material or brooding, broody broodsters with long hair. What I'm surprised at , though, is that in a time where the word "weaboo" is used, no one remembers an Anime once made fun of Otaku.

So let's talk about Episode 10: "That European Girl was Huge".
A European girl, minus hugeness.

As the episode starts, our heroines are watching a a sideshow act with an elephant. An animal foreign to Japan, this amuses and surprises the more stoic Ran, while Meow seems unimpressed. When the show ends several merchants selling what I think is elephant themed junk food show up. Ran snaps them up, using Meow's money.

But a fight erupts and our heroines rush to see what the deal is. Apparently a giant European woman is picking up a fight with  a thuggish swordsman who pushed an old lady.



Marzgurl, let the guy alone and go back to reviewing Land before Time sequels...



Now, this isn't just some foreigner who looks tall because she's a westerner in an anime.  This is truly the spawn of the gods because when no one helps the old lady, she yanks the woodden support right out of a building and proceeds to beat the hell out of everyone for not being proper samurai.

Tutorials getting worse, or what?

A quick elbow to the gut by Ran, though, and she falls down like a bag of potatoes. Ran and Meow take her in, and when she wakes up she reveals her name is Stefanie(they will not call her this because it's too hard) and that she came to Japan with her businessman father, and that she's learned all about Japan. Well, almost all.
And they are all called either Suzuki San...Sato san, or Tanaka San!


So in her skewed view, Ran is a Samurai, and then she can train her. Ran wants nothing to do with it and neither does Meow, so they run away from her, but Meows bag full of food breaks, leaving a trail for Stefanie to follow. Stefanie, of course, thinks Meow is a ninja, because she left a trail. When Meow points out her outfit is not of a ninja, Meow comes to the natural conclusion.

Also, you can turn into Kamen Rider! And tentacle-rape girls!

Unable to defeat the barriers of culture and naivete that keep  Stefanie enchanted with becoming a Samurai, Ran gives her a letter that is supposed to make her finally a Samurai when delivered, but is actually a note to the police so that they arrest the confused foreigner. And go away she does,only to later  help a group of Yakuza opposed the Yakuza Meow and Ran  where hired to help.  Then shit gets real.
We need  fresh Samurai! Check the expiration date this time!


Stefanie obliterates both sides of the battle using what I assume is the same column from before and demands a duel to the death with Ran, since she has surpassed the "master" and apparently Samurai are Sith. A fight ensues, and let me point out that in an unusual twist on the  whole slow giant vs nimble sword warrior idea, Stefanie kind of kicks Ran's ass. Meow tries to intervene(but not using her fighting skills. (Should have pointed out earlier she's a kung fu type fighter,I think) and tells  Stefanie this isn't the Way of the warrior, but Stefanie isn't falling for no Ninja shit!

In the end, Ran defeats her by fighting dirty, including what I assume is a callback to that fight from the Princess Bride with a super choke hold. But more than that, I think she was taken down by the deconstruction of her idealized version of Japan.
I don't care if it's a swordfight; sweep the fucking leg and shoot them!

In the end, our heroines convince the foreigner to go home for their own economic and financial well being and she agrees to.
Hulk saaaad...

She agrees to go back to her country and train even harder to become a Samurai using ridiculously inaccurate literature.

I for one, think the internet need to look more at this episode more. For one, in our age of  where whole sites are dedicated to whitewashing of anime adaptations, it tells  kind of a bizarro The Last Samurai, where no, you CAN"T belong to a nation because you spent a winter there. You CAN'T get it in a montage. I can tell you stories of foreigners who. after many years did become Puerto Rican, but it's not as easy as the movies show. And finally...it's a blond, freckled giantess in a Kimono. How many fetishes more does it need to become rule 34? Get on it, Internet!

Lost to the Internet: "That European girl was huge"

The faking of the lunar landing was cooler than we thought.


At one time, Anime was "exotic".  Different from all the western animation we grew up with, and with enough Boobs and blood in it for the boys to consider past the age of great changing(AKA "Puberty"). But over time, with our internet connections expanding actual access, and we all having a DA account, many are burnt out on the style and consider it a cliche already.

I guess this  applies to me a bit as well. Anime that my cousin  rented such as Vampire Hunter D made me thirst for more, and while my finances whern't on a "import some" level, I did rent certain one's like Ayane's  High Kick and Hyper Speed Grandall and Ninja Scroll. Anything that promised bare female pectorals, really.
That'll do, Hyper Speed Grandall. That'll do.

Once I aquired Direct TV and access to Animax, I did get enough of a look at Anime to realize it wasn't all nipslips and showers scenes. While that was a massive disappointment,  I did develop a love for various series.  And one of those was Ran: The Samurai Girl.

 Better known as "Carried by the Wind", it followed a Sake addicted drifter swords-woman named Ran, and her partner and...enabler, Meow as they drifted from one side of old Japan in search for drinks and money to pay them.

Not surprised It's not exactly as known as Rorouni Kenshin or Hetalia. Not as much spank material or brooding, broody broodsters with long hair. What I'm surprised at , though, is that in a time where the word "weaboo" is used, no one remembers an Anime once made fun of Otaku.

So let's talk about Episode 10: "That European Girl was Huge".
A European girl, minus hugeness.

As the episode starts, our heroines are watching a a sideshow act with an elephant. An animal foreign to Japan, this amuses and surprises the more stoic Ran, while Meow seems unimpressed. When the show ends several merchants selling what I think is elephant themed junk food show up. Ran snaps them up, using Meow's money.

But a fight erupts and our heroines rush to see what the deal is. Apparently a giant European woman is picking up a fight with  a thuggish swordsman who pushed an old lady.

Marzgurl, let the guy alone and go back to reviewing Land before Time sequels...

What are you guys watching?