Personal Challenge:A Fat Superheroine

In the next scene she splits a car apart with her fists.

The universe is made of forces clashing. Particles impacting each other,  gravity denying force, survival of the fittest. So too is Democracy.

Whoa, that was a good opener, huh? It makes what I'm about to write seem deeper. Recently some controversy has spilled over, in  the form of this one person tried to get people to hire her as an artist. And then somebody said that her Batwoman looks fat is the short story. I'll let myself steal the image under the veil of context. Sorry.
She must be one of those rap-guys' girlfriends...
I have many opinions on this, in particular. Is Batwoman supposed to be hot? I thought she was supposed to be some kind of Lesbian-ey Lesbian from planet Lesbian. I'm not saying I don't think lesbians aren't hot, just that that isn't the point of the character.

But moving beyond the picture, this has again sparked the debate of depictions of women in the media, particularly comics. I don't know how much I can say about that that hasn't been said, except lately I can't even be bothered to pirate comics.

I think we could have some Superheroeines that aren't extremely geared toward idealistic beauty. Could doesn't mean it'd be successfull, or that people could take to it, but there isn't really  a reason why it can't happen. Then a contest opened up in Deviant Art about the subject of creating  a fat Super Heroine.
In this post, I announce my intention to win the contest(against my own advise), as well the general process in which I  will.

I myself could not defend myself from accusations of being sexist. I Play Strip Fighter IV. FOR FUN. But I also think, much like King David(Or was it Solomon?) there is a time for everything. But never let it be said I don't take challenges seriously. So here is my process.

1)My Superhero has to have more than going for her than being fat.
Feel Empowered yet?

You know, I already made a fat Superheroine, the steel armored Girl-Ephant in my critically acllaimed(hey, one guy liked it!) Celemutant #1. I am not a stranger to reusing my thoughts of the past, but I will do a new one because I am just that awesome. Also, they don't want fat themed  Heroines.

But the point it, If you wanted this to be a character people would willingly give money to(and by definition, to you) it needs something more than being Superman, but a woman and also fat. The market for Superman-But-X is closed, okay?

Your superhero needs to be interesting in and of herself. And well...

2) You can't make the central theme being fat.
Uwe Boll is getting an Oscar someday.

You see, if you're going for the sort of people who read "The Mary Sue" and get outraged at something like this, you can't really make the character's central problem that she's fat.

See, the way I see It, Black people don't want a hero who is getting constantly discriminated by everyone and Gay people probably don't want their heroes to be constantly stopped from getting married and adopting kids, so fat people probably don't want a fat heroine who is constantly obsessed with her girth. If you push too much in that direction, you get into a "Helen Degeneres" effect where neither the  afflicted party and  those that aren't all feel it is too much.

And beside, such a theme can probably not hold interest for very long. Sure the character must deal with it from time to time, like Peter Parker dealt with guilt and being poor. But it can't become a somber study of life as a fat girl, especially since because I am a Man, I do not trust myself with such a topic.

3)The character needs to be visually interesting
For something!

 I cannot emphasize this enough. Comics are a visual medium. Your character(that you pretend sells comics) needs to look good and capture the imagination of the reader, probably while selling whatever gimmick you character has. There is some sort of a color code to character personalities, although it doesn't always follow an exact pattern.

Blue is serious characters, like Superman and Cyclopse and Captain America.

Red and other bright colors are for wilder personalities, like Deadpool, Flash and SPider-Man.

Black and gray is for grimmer, darker characters, such as Spawn, Batman, and Raven.

Normally, we could take some shortcuts by making the character visually attractive. But since we're circumventing convention, our design needs to be at it's strongest. The design needs to sell the idea quickly, lest peoples eyes dart over to whatever whackiness is going on in X-Men(OMG Xavier has WOLVERINE CLAWS NOW and he's using them to STAB BOLIVAR TRASK IN THE JUNK!) or Catwoman (OMG CATWOMAN IS HAVING SEX WITH THOSE CATS AND BATMAN IS CRYING ABOUT IT!) and forget about you. You're gotta have a clear, strong hook, and need to sell it quickly and strongly.

4)Your character needs to be explainable
Cannot be summarized in less than 5 sentences.

Your character can be some sort of deconstruction of jungian archetypes present in preclassic litterature and mysticism as juxtaposed by the postmodernist ideals of Generation X. But you can't put that in writting in a comic cover. You gotta cake the pretentiousness in simplism. You need  a fast sell, but a good sell, too. There needs to be some element that's recognizable in there for modern audiences. If you can make people think of Harry Potter, or Jason Statham by glancing at the cover quickly, you're already won their attention, which is what you want. Now, I'm not saying your character needs to be a rip-off of The Last Airbender to win. Just that, if your character gives the impression "Like a  mix between The Last Air Bender and  300 with some Battlestar Galactica thrown in", the character is more likely to gain adherents, who will think it's somewhat original since they've never seen all those elements together(or if they have, not like yours).

Since your character is new, you don't have to tie it down to any pre-existing franchise and you can therefore create your own mythology, your own world. But remember, that the audience DOESN'T  know what's in your head, and has to be guided into the world. You lay the rules out to them, and never assume they know what the hell is going on. They don't.

But most of all, you can't JUST think of your character. You gotta give it a little backstory, maybe a  quick supporting cast. You may not use all of it or may change it. Or maybe neither. Bottom line is, no character operates on a vacuum. Fat or no fat, your character needs setting to execute her amazing adventures in. Otherwise, what's the point?

So I'm somewhat ahead in my creation and hopefully I'll get some scanner soon and show you my work. Stay tuned!


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