Wonder vs Capture Proof of Concept!!!


They're wings, guys. It's the Raven.

So I sure haven't been posting a lot since The Hurricane. There are a few reasons for that. Like, obviously he hurricane didn't leave me exactly intact. Also, I have been having lots of personal problems and my life basically sucks now more than before the hurricane. And certainly it's hard to get in the mood when you read about the state of the world.

But the main (and I guess less depressing) reason is because I've been hammering away at the fighting game project I told you about.

For those who don't know it was my plan to make a  tag team fighting game using heroes from the public domain, with Gamemaker, which was donated by a Roberto Ledesma  after the 2nd PR Gamejam in 2016 ( the third was cancelled because we had a fucking hurricane.). Since we got the power back I've dedicated any time  not spent despairing into this baby, and I finally got something to show. Click here to DL!

Now, I am not deluded. This isn't even actually playable and the graphics are not gonna be this .  A lot of the moves that are there have no effect (but not because I can't give it an effect, but because I'm trying to implement a hitbox system and I don't want to deal with that NOW.) I'm not showing you this barely functional  thing because  I believe it's impressive, but to prove that I'm not just a guy with a bunch of ideas, but a guy who can start coding them and indeed already has.

See, since last time I'm still hunting for other people to join this project. I figure there's gotta be somebody out there that likes fast fighting 3 on 3 tag team action ,ya know? The plan is to eventually get to some kind of crowdfunding so there's that.

So this proof of concept includes 10 characters, with special moves and Unique Assists. Unique assists are moves that can only be performed as assists, giving you more incentive to find different  combinations and teams based not only on what they can bring to the fight on point, but also as assists.

Comet:
Comet is probably the most basic character I could think of. He can shoot a beam in nearly every direction and can also dash in nearly every direction.

Unique Assist: Sniping(not yet fully implemented)

Spider Queen: Spider Queen has several moves to trap her opponent in webbing, as well as climbing up walls.

Unique Assist:  Poison Dart
A small dart that causes poison status in the opponent.

Captain Warvel
This character has thunder based attacks and can even turn into a small child briefly.

Unique Assist Upsy Daisy
Warvel  throws the player character towards the opponent.

Bombshell
This character wields a magic sword and shield, and can deflect projectiles.

Unique Assist: Shieldbuster
This move is a short dash that is unblockable.

Iron Maiden:
Iron Maiden's main move is Power loader, which  depending on the directon you press can  change to change various other moves

Unique Assist: Homing attack. An attack that turns your opponent into a homie. Na, jk.

Black Dragon:
Besides having two kinds of projectiles so far, BDrags has a nasty dash attack and stomp.

Unique Assist: Stolen Chi
He actually uses the players life to raise the superbar.

Blue Bolt:
Bolt is a videogame character. In-story. So he has a main attack which involves basic projectiles but he can change it to shoot other kinds of attacks if an item for it appears. He can also dash across the screen on a board. He can also bounce off of your head, Mario style.

Unique Assist: Homing Attack
A dash move  where BBolt flies toward the opponent. Unimplemented.

Sivana:A little inventor, Sivana uses her inventions to substitute for her lack of build. She can manipulate rocks to fall on the opponent as well as use a dash attack.

Unique Assist: Power Inhibitor
It cancels the opponents ability to execute specials and supers.

Daredevil
But not like MARVEL'S Daredevil. I'm still unsure if I'm gonna chicken out on the actual name. He's got a few wallbounce moves as well as a variety of boomerangs

Unique Assist: (uninplemented.)

Nightmare
Nightmare is a grappler. by holding and then releasing the special attack buttons he can do devastating throw. He's also meant to have a spin attack and a projectile.

Unique Assist: Helleport
He disapears and appears attacking at the opposite edge of the screen, attacking.

So besides that there's some things here that arn't necessarily gonna come intuitively to you. They are as follows.

Angel Dashing: By pressing back then forward while jumping you can fly in the general direction of your enemy.

Unjump: By pressing down, down while jumping you can accelerate your fall towards the ground

Assist Change: By  pressing and holding a tag button you can change the assist types of your partners.

Combo Breaker: Pressing the attack button your opponent is using during a combo can result in a combo breaker.

Retcon
by holding kick and power together (Z and X) you can  perform a retcon which temporarilly changes various stats in exchange for meter. Right now most changes do nothing and the input is not exactly final version but you know.

Hypermoves: Hypermoves aren't a thing yet but I already putted the imput. Just press punch and power(A and S) and uh...I think it freezes sometimes

melee attacks:
I mean, most fighting games have them, but they work a little different than in most games. You have 3 main attacks for each melee button(A and Z). To do the strong attack, push forward and punch/kick. To do the middle attack, press back.

Or, you can also do a magic series by chaining a quick hit first.

Modes to try!

Arcade mode
 Arcade is pretty basic. There is unique boss dialogues if you can slog through it.

Stories!
Besides the basic arcade mode, I am planning on adding various stories to play through,  fleshing out the world and also the characters.

Vs mode
Nothing special. Just fight each other and see which one's won most.

Training: It's training, perfect to test out all those moves the deep AI in arcade won't let you.


Custom Palettes: You can't really TAKE the palettes to the fight itself yet, but you can have fun messing with the colors

So, if you are interesting in helping this endeavor, I kinda do need an artist, an animator, and a music composer. And money. So...contact me at drawnder@gmail.com if you think this all sounds right up your alley.

What are you guys watching?