Showing posts with label creator tools. Show all posts
Showing posts with label creator tools. Show all posts

Why I'll always skip Youtube ads

 

Many swords to a smug cartoon many from a Disney movie.
We're coming in hot!

 

You know, I've been using Youtube for over 10 years.  To some of you who are younger, for whom Youtube has always been Youtube from after Google buying it, it may seem that Youtube has not changed all that much in a decade. And indeed there's still many things that are basically unchanged.

Yes, this is where you put in the jokes about the comments section.

And I'm not here to lament that it went from a  social network (I had "Youtube Friends") to something that tries to sell you Batman and Robin when you look up clips of it. If YT us is now a service then YT is now a service and there's no fighting back against that.


With that said, if Youtube is a service, then we judge it as a service. Here's the service: You browse through  the millions of vids, find one you like,  click and the video plays. There's channels native to Youtbe providing original content, there's officially hosted preexisting content suppliers, and there's "guy at home trying to get you to help him steal superman." varieties of quality. You can rent or I think buy movies for Youtube, you can..."find" movies on Youtube, you can find somebody who hosted just that good clip from that good show or movie.

There might be some ads, too. 

 

Now, skipping ads is something I generally did not do...because I used my internet browser to watch YT instead of  the dedicated app, so I did not get ads. I didn't do it for that reason, I just thought Google had enough control of our lives that I should also be using their app for something I could see on the internet. I considered it a failure on their part not to put ads in the browser, and no, I wasn't gonna reward their failure by watching it in their app.


But I understood that watching this ads helped  Creators, so if ads ever played I did not skip them, because I knew at least there was a solid chance Lewis Louhaug or Phelan Porteus or Lindsay Ellis or Larry Bundy or Bob Chipman might see some money from it. I know how this works, a single view is /nothing/ but little by little you fill the cart, as my momma used to say.


I did not like the ads. I don't remember ever seeing a Youtube ad  that made me want what it was selling. And while I might have tolerated them, there where certainly ones that crossed some lines. Like I like you guys, but I'm not watching 20 minutes of Prager U just to watch 8 minutes of you. I do not like you THAT much, I don't think I like ANYBODY that much.

 


But it was understood that watching the ads was broadly good for Youtubers and skipping them, I assumed, sent some kind of virtual signal to YT HQ that you weren't ENGAGING with the ads. When you saw that ad you knew you where doing your part.


Unless Youtube chose to just give all that money to somebody who  claimed the copyrights of the work. 

Yes indeed, YT has been notorious for years by handling  copyright disputes by just  putting  the ads and giving the entire winnings of that video to whoever claims owns some copyrighted material in it, even if the material is 10 seconds long and the "owner" can't prove it owns anything. This happened to me recently, as a midi of the first 30 seconds  of Smoke in the water was met with offers to just put some ads in there and give the money to Deep Purple, or delete the clip.


I am not allowed to monetize my own channel. I used to , but YT changed the rules so that you had to have a lot of views to monetize. So I'm not allowed to put ads for my own gain. If you see ads in my videos just skip them, it's just money going to some company. It does not support me. 

This Partnership can't be held together.


So watching the ads supports creators unless it doesn't and they don't even let you know, either. They don't let you know you might be putting up with these garbage ads for nothing. Depending on the content you're watching there's a solid chance that money is going straight to nobody related to the video.


And lately there's been a lot more ads, if you've noticed. That's because Youtube recently rolled out a policy where they're just gonna be monetizing unmonetized content for themselves, off of the people they don't allow to monetize because it "just didn't get enough views" before. They're putting ads in just old videos or videos of clips of shows, and you can't even know if the money is going to Fox or themselves.


So that's Youtube as a service: Where your video you made for fun in 2010 is now making anybody money but you. What's where "prosumers" went. So if you aren't skipping the ads because it might support the creators, remember that there's a solid change it isn't. Like, imagine one of those  "antipiracy nags about how  15,000 people worked in this film" and then there's an asterisk like "*and some of them might have even been paid! Who knows? Well not YOU, that's for sure."


Personally on my end   I'm always gonna skip, and if I can't skip I'll refresh the page. Maybe it won't be always, maybe sometimes I'll be to busy, but I'll do it when I can. Pretty much  all my favorite creators all have said YT barely gives them money anyway, and they're all on Patreon at this point.  Supporting authors is a nice sentiment, which is why those who exploit authors always have  that one up their old sleeve. They'll then say supporting them is supporting creators.

And no, I don't think I'm important enough to tip the scales of YT with an "ad boycott" that will force it to treat it's creators fairly. I'm just one guy. But if it's all the same, this one guy isn't  putting up with more Manscaped ads until you give me a reason. 

See? I can change my terms as well.



5 things to expect now that M.U.G.E.N. 3D exists (headsplode)









First of all, I apologize for calling EF 12 Mugen 3D. I realize the makers of EF 12  might or might not enjoy comparison of their project to Elecbyte's popular fighting game making engine. However, for people like me, who know about M.U.G.E.N since before Spider-Man 2,  that's the shortest, fastest way to describe what EF 12 is. What it MEANS to us.

If you don't know what I'm talking  about, EF 12 is a new, free program to make 3D fighting games(But 3d as in polygonal, not 3d as in "costly movie tickets and a raging headache). Fighting games, you may have heard, are kind of my jam. And frankly, a 3D fighter maker is something I google for every once in a while.

So, unable to test it out, I will tell you what to expect, based on my 10 years experience as a MUGEN forum lurker with big dreams of Frankenspriting Sakura into Mary Marvel.  I'll clarify: MUGEN is a 2D fighting game making engine that's over a decade old, and has carved for itself a sizable community, despite the engine's lack of official support.

5) More Ryu's that need to exist will.

See? We couldn"t do this without the Airforce, just like Josh Duhamel said.
If you wanted to say "fighting games" to someone who can't hear you, drawing Ryu, Street Fighter's mascot, would probably be the most effective way. The character is basically fighting games personified.

Naturally ,  withing months of MUGEN's existence Ryu's started to pop up. Ryu from Street Fighter 2, Ryu from Street Fighter Alpha, Ryu from the vs series, Ryu from Street Fighter 3, Evil Ryu. Soon every kind of Ryu one existed in some form or another.  And all was well.
But let's be fair here...it's kind of a thing.

Then more kept coming. CyberRyu, God Ryu, Devil Ryu. Ryu Hoshi(who had the ability to call his shoto buds). Even today it's not odd to find some newer, differenter Ryu's come to life. Admittedly, I'm nobody to tell creators what characters to make in their own games. But what about the other characters?

4)Every Character will be on it.
This is fairly normal actually, because it doesn't have  those crazy Hotel Mario chars.


Creating a character in MUGEN was way over my head. However, I was often amazed at the characters people would make, when they weren't making Fiscally Responsible Ryu and Tax Evasor Akuma. Characters from non fighting games, characters edited into other characters, and even some original ones every odd moon made browsing for characters a hoot.

Trust me when I say that that is nothing compared to what EF 12 will be like. Did you know that there is a program out there that can rip the models righto out of a game? That's the way they get Cammy along with  the Spy from Team Fortress in Source film editor.
I don't even want to know what's going on here.

Basically what I'm saying is that getting Liara from Mass Effect into EF 12 will be way easier than getting Every detailed sprite of Magneto to look like Superman. Hell, if I can rip my custom characters from Champions Online into it, then believe me that we're gonna get  all the superheroes in there.

3)Every Character will be naked
I CAN'T EVEN SHOW YOU THE REAL THINGS!
Not...uh...not every character that is IN EF 12 will be naked. But every character that can be naked in it probably will be.

Even in the earlier years of MUGEN, enterprising character makers saw the potential for naked Chun Li's and Naked Psylockes. By turning tight pants and  shirts beige they would make seemingly naked  characters(something I will admit to doing in Create a Wrestler modes before whole hands could be poligonated). Certain characters, like Raiya from Toki Densho and  R. Mika from Street Fighter Alpha only had real estate in the community as Naked edits of the real things.

So, we already talked about Sourceforge, and how people are ripping characters, huh? Well it's already "gone there" and I have full confidence that it EF 12 will be going there, for good or for ill.

2) There will be fights
I mean, obviously, right?
Now in the MUGEN community there are different types of temperaments, but basically a lot of people have a lot of invested emotions in their creations, even if said creations are putting a Fez on Ryu and calling him Morocco Ryu. The idea of other people forwarding, "warehousing", altering without credit and even sharing before release their characters and stages outside of their permission has cause large swaths of flamewars to cover the community. Sometimes, despite releasing characters publicly, some creators tend to have a dim view of those who finally enjoy their work.

How will this affect EF 12? Well, I bet a lot of EF's content creators will come from the MUGEN community. I know I would. EF 12 apparently has the same character sharing capacities.

Why I could imagine someone, say, creating a  3D model of Cyclops, and making it available on a community site. Naturally, if it starts showing up elsewhere as a playable character, how will that person react?

All I'm saying is, there's a war coming. But it doesn't matter because...

1) It's probably way over my head
Could not even get it to run in my first computer.

I don't mean to poo-poo EF 12. It's probably great. I don't have a computer to test it on, though. I'm just recalling the feeling I had when I first heard of MUGEN. A chance to finally put all my crazy Ideas for a fighting game to work. Sadly it wasn't to be. Mugen's requirements were, at the time, a little to high for me. It took a bit of technical knowhow, and even the sprites couldn't work if you didn't put the right pallette's on them. Soon I went back to the sidelines, watching people edit Spider-Man into Batman Beyond.

Will it be the same, now? hard to say. I'll give it a try as soon  as possible. I'm a little wiser now, and I'm even working on  a little thing on Yoyo Gamemaker which...we'll see. Still, if there's a spot for a lurker in the EF12 community, I want it.

5 things to expect now that M.U.G.E.N. 3D exists (headsplode)









First of all, I apologize for calling EF 12 Mugen 3D. I realize the makers of EF 12  might or might not enjoy comparison of their project to Elecbyte's popular fighting game making engine. However, for people like me, who know about M.U.G.E.N since before Spider-Man 2,  that's the shortest, fastest way to describe what EF 12 is. What it MEANS to us.

If you don't know what I'm talking  about, EF 12 is a new, free program to make 3D fighting games(But 3d as in polygonal, not 3d as in "costly movie tickets and a raging headache). Fighting games, you may have heard, are kind of my jam. And frankly, a 3D fighter maker is something I google for every once in a while.

So, unable to test it out, I will tell you what to expect, based on my 10 years experience as a MUGEN forum lurker with big dreams of Frankenspriting Sakura into Mary Marvel.  I'll clarify: MUGEN is a 2D fighting game making engine that's over a decade old, and has carved for itself a sizable community, despite the engine's lack of official support.

5) More Ryu's that need to exist will.

See? We couldn"t do this without the Airforce, just like Josh Duhamel said.
If you wanted to say "fighting games" to someone who can't hear you, drawing Ryu, Street Fighter's mascot, would probably be the most effective way. The character is basically fighting games personified.

Naturally ,  withing months of MUGEN's existence Ryu's started to pop up. Ryu from Street Fighter 2, Ryu from Street Fighter Alpha, Ryu from the vs series, Ryu from Street Fighter 3, Evil Ryu. Soon every kind of Ryu one existed in some form or another.  And all was well.
But let's be fair here...it's kind of a thing.

Then more kept coming. CyberRyu, God Ryu, Devil Ryu. Ryu Hoshi(who had the ability to call his shoto buds). Even today it's not odd to find some newer, differenter Ryu's come to life. Admittedly, I'm nobody to tell creators what characters to make in their own games. But what about the other characters?

4)Every Character will be on it.
This is fairly normal actually, because it doesn't have  those crazy Hotel Mario chars.

What are you guys watching?