Showing posts with label mugen. Show all posts
Showing posts with label mugen. Show all posts

5 things to expect now that M.U.G.E.N. 3D exists (headsplode)









First of all, I apologize for calling EF 12 Mugen 3D. I realize the makers of EF 12  might or might not enjoy comparison of their project to Elecbyte's popular fighting game making engine. However, for people like me, who know about M.U.G.E.N since before Spider-Man 2,  that's the shortest, fastest way to describe what EF 12 is. What it MEANS to us.

If you don't know what I'm talking  about, EF 12 is a new, free program to make 3D fighting games(But 3d as in polygonal, not 3d as in "costly movie tickets and a raging headache). Fighting games, you may have heard, are kind of my jam. And frankly, a 3D fighter maker is something I google for every once in a while.

So, unable to test it out, I will tell you what to expect, based on my 10 years experience as a MUGEN forum lurker with big dreams of Frankenspriting Sakura into Mary Marvel.  I'll clarify: MUGEN is a 2D fighting game making engine that's over a decade old, and has carved for itself a sizable community, despite the engine's lack of official support.

5) More Ryu's that need to exist will.

See? We couldn"t do this without the Airforce, just like Josh Duhamel said.
If you wanted to say "fighting games" to someone who can't hear you, drawing Ryu, Street Fighter's mascot, would probably be the most effective way. The character is basically fighting games personified.

Naturally ,  withing months of MUGEN's existence Ryu's started to pop up. Ryu from Street Fighter 2, Ryu from Street Fighter Alpha, Ryu from the vs series, Ryu from Street Fighter 3, Evil Ryu. Soon every kind of Ryu one existed in some form or another.  And all was well.
But let's be fair here...it's kind of a thing.

Then more kept coming. CyberRyu, God Ryu, Devil Ryu. Ryu Hoshi(who had the ability to call his shoto buds). Even today it's not odd to find some newer, differenter Ryu's come to life. Admittedly, I'm nobody to tell creators what characters to make in their own games. But what about the other characters?

4)Every Character will be on it.
This is fairly normal actually, because it doesn't have  those crazy Hotel Mario chars.


Creating a character in MUGEN was way over my head. However, I was often amazed at the characters people would make, when they weren't making Fiscally Responsible Ryu and Tax Evasor Akuma. Characters from non fighting games, characters edited into other characters, and even some original ones every odd moon made browsing for characters a hoot.

Trust me when I say that that is nothing compared to what EF 12 will be like. Did you know that there is a program out there that can rip the models righto out of a game? That's the way they get Cammy along with  the Spy from Team Fortress in Source film editor.
I don't even want to know what's going on here.

Basically what I'm saying is that getting Liara from Mass Effect into EF 12 will be way easier than getting Every detailed sprite of Magneto to look like Superman. Hell, if I can rip my custom characters from Champions Online into it, then believe me that we're gonna get  all the superheroes in there.

3)Every Character will be naked
I CAN'T EVEN SHOW YOU THE REAL THINGS!
Not...uh...not every character that is IN EF 12 will be naked. But every character that can be naked in it probably will be.

Even in the earlier years of MUGEN, enterprising character makers saw the potential for naked Chun Li's and Naked Psylockes. By turning tight pants and  shirts beige they would make seemingly naked  characters(something I will admit to doing in Create a Wrestler modes before whole hands could be poligonated). Certain characters, like Raiya from Toki Densho and  R. Mika from Street Fighter Alpha only had real estate in the community as Naked edits of the real things.

So, we already talked about Sourceforge, and how people are ripping characters, huh? Well it's already "gone there" and I have full confidence that it EF 12 will be going there, for good or for ill.

2) There will be fights
I mean, obviously, right?
Now in the MUGEN community there are different types of temperaments, but basically a lot of people have a lot of invested emotions in their creations, even if said creations are putting a Fez on Ryu and calling him Morocco Ryu. The idea of other people forwarding, "warehousing", altering without credit and even sharing before release their characters and stages outside of their permission has cause large swaths of flamewars to cover the community. Sometimes, despite releasing characters publicly, some creators tend to have a dim view of those who finally enjoy their work.

How will this affect EF 12? Well, I bet a lot of EF's content creators will come from the MUGEN community. I know I would. EF 12 apparently has the same character sharing capacities.

Why I could imagine someone, say, creating a  3D model of Cyclops, and making it available on a community site. Naturally, if it starts showing up elsewhere as a playable character, how will that person react?

All I'm saying is, there's a war coming. But it doesn't matter because...

1) It's probably way over my head
Could not even get it to run in my first computer.

I don't mean to poo-poo EF 12. It's probably great. I don't have a computer to test it on, though. I'm just recalling the feeling I had when I first heard of MUGEN. A chance to finally put all my crazy Ideas for a fighting game to work. Sadly it wasn't to be. Mugen's requirements were, at the time, a little to high for me. It took a bit of technical knowhow, and even the sprites couldn't work if you didn't put the right pallette's on them. Soon I went back to the sidelines, watching people edit Spider-Man into Batman Beyond.

Will it be the same, now? hard to say. I'll give it a try as soon  as possible. I'm a little wiser now, and I'm even working on  a little thing on Yoyo Gamemaker which...we'll see. Still, if there's a spot for a lurker in the EF12 community, I want it.

5 things to expect now that M.U.G.E.N. 3D exists (headsplode)









First of all, I apologize for calling EF 12 Mugen 3D. I realize the makers of EF 12  might or might not enjoy comparison of their project to Elecbyte's popular fighting game making engine. However, for people like me, who know about M.U.G.E.N since before Spider-Man 2,  that's the shortest, fastest way to describe what EF 12 is. What it MEANS to us.

If you don't know what I'm talking  about, EF 12 is a new, free program to make 3D fighting games(But 3d as in polygonal, not 3d as in "costly movie tickets and a raging headache). Fighting games, you may have heard, are kind of my jam. And frankly, a 3D fighter maker is something I google for every once in a while.

So, unable to test it out, I will tell you what to expect, based on my 10 years experience as a MUGEN forum lurker with big dreams of Frankenspriting Sakura into Mary Marvel.  I'll clarify: MUGEN is a 2D fighting game making engine that's over a decade old, and has carved for itself a sizable community, despite the engine's lack of official support.

5) More Ryu's that need to exist will.

See? We couldn"t do this without the Airforce, just like Josh Duhamel said.
If you wanted to say "fighting games" to someone who can't hear you, drawing Ryu, Street Fighter's mascot, would probably be the most effective way. The character is basically fighting games personified.

Naturally ,  withing months of MUGEN's existence Ryu's started to pop up. Ryu from Street Fighter 2, Ryu from Street Fighter Alpha, Ryu from the vs series, Ryu from Street Fighter 3, Evil Ryu. Soon every kind of Ryu one existed in some form or another.  And all was well.
But let's be fair here...it's kind of a thing.

Then more kept coming. CyberRyu, God Ryu, Devil Ryu. Ryu Hoshi(who had the ability to call his shoto buds). Even today it's not odd to find some newer, differenter Ryu's come to life. Admittedly, I'm nobody to tell creators what characters to make in their own games. But what about the other characters?

4)Every Character will be on it.
This is fairly normal actually, because it doesn't have  those crazy Hotel Mario chars.

Son of a Pitch: Street Fighter 4 M.U.G.E.N. edition



Wat Stwengt! Bot Dun Fohgut dea many guyslike ew oll over dewowld.




You know, I've always wanted to make a fighting game. You have no idea. And when I first learned of M.U.G.E.N more than 10 years ago, I thought I'd finally be able to. Well, turns out it was a lot more complicated than I'd thought.



Still, I 've always had M.U.G.E.N. in my mind one way or another. It's been kept alive by a community that is as vibrant as it is overzealous, and even the makers of M.U.G.E.N going into Odinsleep couldn't kill the dream. Some truly amazing games and characters have been made by the community. But I think there's been a huge oversight.





Street Fighter IV. I don't think anyone has made stages, or chars of Street Fighter IV. But why? It's got cool characters and It wouldn't be any more work than any other M.U.G.E.N sprite ripped character. Hell, it's be even less, with the small amount of moves and frames the game has. It's just a Nes game for crying out loud!



Wait, you thought I meant THE Street Fighter IV made by Capcom in 2009? Silly me! I should have been more specific. I meant Gouder Co,'s 1993 Bootleg Street Fighter 4 for the NES.


They put the name on the character select screen just to fuck with you.







Mr Gouder must have known that making a fighting game for the NES was a bad idea. The system didn't have the input speed or graphic capabilities for something as complex as a fighting game. However, he must have liked money and facing legal charges for copyright infringement, because he chose to name his game Street Fighter IV, despite Street Fighter III not existing until several years later. I can just imagine being a kid in 1993 that has spent hours with Ryu, Ken and the rest of the gang from Street Fighter 2, suddenly being faced with a game that promises to skip over a whole sequel. However, the game is, unlike the Kart Fighter Nes Bootleg, only barely related to Street Fighter. This Bootleg went all the way, forging new ground into derivative plagiarism.

Shameku...Shoddyuken!






The cast consists of Shoto ripoff Goho Li, and his identical twin Cliff, Playboy Kitty Tracy and her doppleganger Bunny, Buddhist monk Moon and his smirking duplicate Chunfo, Twin Shotos Rober and Pasta, and tough army guys Ranboo and Stanlong.

They ruled out "Cobro", "Racky" and "Stepormamomwilshootyu" early on.








So what am I asking of the M.U.G.E.N. community? To remake a Nes game that had 4 Ryus and a Erin ripoff? Somewhat. I mean, I know you guys like frankenspriting and shotos. Well, how about if instead of making yet another version of Ryu, we frankensprite a new Street Fighter IV? We could figure all new ways to make Pasta different from Rober. I mean, honestly, there's less Shotos in Bootleg SFIV than there where in actual SFIV, and you guys still can't live without that Akuma.


It is dan all over again...




I, as I said, am no good at M.U.G.E.N. At any part of it. And what I learnt is that what the community most needs is coders. Which is part of what I'm terrible at. But maybe, if more than one of us gets their shit together, we can finally bring Tracy back. Who's with me?

Son of a Pitch: Street Fighter 4 M.U.G.E.N. edition



Wat Stwengt! Bot Dun Fohgut dea many guyslike ew oll over dewowld.




You know, I've always wanted to make a fighting game. You have no idea. And when I first learned of M.U.G.E.N more than 10 years ago, I thought I'd finally be able to. Well, turns out it was a lot more complicated than I'd thought.



Still, I 've always had M.U.G.E.N. in my mind one way or another. It's been kept alive by a community that is as vibrant as it is overzealous, and even the makers of M.U.G.E.N going into Odinsleep couldn't kill the dream. Some truly amazing games and characters have been made by the community. But I think there's been a huge oversight.





Street Fighter IV. I don't think anyone has made stages, or chars of Street Fighter IV. But why? It's got cool characters and It wouldn't be any more work than any other M.U.G.E.N sprite ripped character. Hell, it's be even less, with the small amount of moves and frames the game has. It's just a Nes game for crying out loud!



Wait, you thought I meant THE Street Fighter IV made by Capcom in 2009? Silly me! I should have been more specific. I meant Gouder Co,'s 1993 Bootleg Street Fighter 4 for the NES.


They put the name on the character select screen just to fuck with you.



M.U.G.E.N. Colony Page 9






A comic I was working on  last year, but didn't finish has reappeared. Not being able to post it on Indie-planet, I settled for  posting it here.


The story concerns Goverment agents who police Superheroes and other Superbeings. Care for it? It's after the jump.

In this page, color slowly fades from the world because of my lazyness






M.U.G.E.N. Colony Page 9






A comic I was working on  last year, but didn't finish has reappeared. Not being able to post it on Indie-planet, I settled for  posting it here.


The story concerns Goverment agents who police Superheroes and other Superbeings. Care for it? It's after the jump.

In this page, color slowly fades from the world because of my lazyness

What are you guys watching?