Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Telling a Good Story

A screenshot from  the Episode of the Simpsons "Homer Badman" in which he is falsely depicted as a cat murdering rapist.


I watched a  movie once. It was called Black Water. A rare case of random browsing turned to full movie watch, I watched this movie at the behest of my mother, who was  at the time suffering from brain cancer, with very few days to live, so I often think about this. It's one of the last things we did together.

The story regarded 3 people, a newly pregnant woman her husband and a female friend of them, all living in Australia. They go on  a trip to a crocodile farm, and then the farm owner offered to take them on a boat trip. 


But then it all goes awry when during the boat trip a crocodile overturns their boat and carries away the  captain, and the other ones must cling  to tall treas while the hungry croc tries to out maneuver them.
The man got eaten in front of them, and one of the women (I forget which one) was bitten and died from the injuries. In the end, the final survivor  took a gun from the body of the ship captain, used it to kill the biggest croc, and got out.


A harrowing story of survival. I like those kind of stories. You know, surviving nature, and like, dangerous animals. I liked it.


And then I looked it up in IMDB. Apparently this movie was inspired by real events, which made it even more amazing! Why surely, they must have added some here, and embellished something there, but like if it's inspired by real events you expect the changes to be within reason.

For example there's been discussion  about 6 Days in Falluhaj, a video game about...The Battle of Fallujah. Making a videogame based on a real military operation  that took place within most of our lifetimes in a war that isn't even over and...well it's the W
ar on Iraq. It's like...known to be bad. 


See, that's how I chose to describe the Iraq War. Known to be bad. 

The fatalities from the main campaign  of the Iraq War, which are pretty bad.
Pretty bad, yo.


 The devs have discussed that their videogame, which was already cancelled when it was slated to be released in 2009, is "not trying to tell a political commentary", which one presumes means sticking to the facts, right? This videogame, which will be released on PC, will tell the story during that battle where over 800 humans died. It's using the real people who really where there, and a dual campaign where you're going to play as both the U.S. Forces and  an unarmed Iraqi trying to escape.(BUT DEFINITELY NOT AN INSURGENT!)
It will not, however, include  certain details, like American use of White Phosphorous and Uranium shells, because apparently none of the Soldiers they talked  to knew nuthin bout this whole "war crimes" business.


From an interview these guy's heart seems to be in the right place. He's saying he doesn't want  the player to come out liking the events, he just, it seems, wants to make you feel like, and for, the U.S armed forces that shot some people there, for some reasons or whatever. And uh...if he's been trying to get this game about this particular even out for 15 years he must REALLY believe in his vision.

But is that enough? Is wanting to tell a good story enough? What is our responsibility when telling a real story involving real people?

There's a general thinking in Hollywood,which for far long is videogame's north star, in which  telling a good story trumps reality. Sometimes you condense a whole lot of people into one person. Sometimes, you just include a person that wasn't there, and then kill them off for pathos. And yes, sometimes you lie about war to make one side look better and another look worse.

In Black Water's case the real story is there where 3 men riding on bicycles (neither of them pregnant), when a sudden rise in water swept them away. One of them  was unconscious and last seen in the jaws of a crocodile, and the other two hung on to trees for a night until they where rescued. There was no boat, and there was no captain, and there was no gun, and it was a fairly shorter ordeal.

The Poster for Black Water, which disingenously asserts it's based on real events.
I mean...Australia technically exists.


And my mom didn't have cancer and is alive to this day.


But it makes a good story, doesn't it? It gives it that extra punch, it makes it relatable.   I mean, it seems like a total rat bastard thing to make up, but if it makes the story better, it's worth it. Right?  I tugged at your heart strings with these lies, and if it made you feel what I wanted you to feel, do I have a responsiblity to her, to you, to myself, to tell the truth?


Because the difference between heroic and  villainous in media can often be what camera angle is covering you and what notes are playing while you describe what it is you want.  The difference between invader and  liberator  can be an establishing shot of cheering people. And that's already a heavy burden when the characters are fictional and not real people. What you choose to say and not say matters.


If you're gonna dip your toes into that water, you  need to take that into consideration.


They made a sequel to Black Water.  Thinking of watching it. Will they raise the scales? Are the crocs bigger, the situation more dangerous?

I do like a regular creature feature.

Public Domain Hero Origins: Captain Wonder


Hey uh..surprise! After a long hiatus of not doing anything, especially comics which I haven't done since Obama's first term here's...here's some comics!

I've been meaning to do more stuff with Public Domain heroes and since a game is taking me a lot to make (am now learning to animate so I can take on the animation stuff myself) well I decided why not just show people my ideas for how I'd reinvent these characters?


It took me like  2 weeks to make, in part because I lost the shading layers for some reason. 

But uh...I don't want to say more I want the work to speak for itself. 

A small Fighting Female February tribute


As part of my yearly  ritual celebrating the field of fighting game females, here's a homage to the ladies of Konami's fighitng games. The fighting games might have been mostlyy forgetable but...sometimes the women in them wern't! This group is far from definitive, and some series are missing. However, you I crawled out an obscure game boy character into probably her first ever fan art, so forget you! From top left to right!

Nad Jeed from BattleTryst

Anne from Monster Maulers

Marsa from Rakuga kids

 Miyabi from Outburst

Maria from Castlevania Judgement

Fan from Yie Ar Kung Fu

Gaia  from Galactic Warriors

??? from ???( drew and researched this over a year, and I can't remember what  Ms Gi and a red headband is called.)

Chaos/Titi from Martial Champion

Serina from Deadly Arts

Aska from Teenage Mutant Ninja Turtles Tournament Fighters

Layla from Dragoon Might

A small Fighting Female February tribute


As part of my yearly  ritual celebrating the field of fighting game females, here's a homage to the ladies of Konami's fighitng games. The fighting games might have been mostlyy forgetable but...sometimes the women in them wern't! This group is far from definitive, and some series are missing. However, you I crawled out an obscure game boy character into probably her first ever fan art, so forget you! From top left to right!

Nad Jeed from Battle Tryst

Anne from Monster Maulers

Marsa from Rakuga kids

 Miyabi from Outburst

Maria from Castlevania Judgement

Fan from Yie Ar Kung Fu

Gaia  from Galactic Warriors

??? from ???( drew and researched this over a year, and I can't remember what  Ms Gi and a red headband is called.)

Chaos/Titi from Martial Champion

Serina from Deadly Arts

Aska from Teenage Mutant Ninja Turtles Tournament Fighters

Layla from Dragoon Might

The Fantasy Female Fighting game roster draft




More Breasts...



Before games like Tekken and Virtua Fighter  changed the landscape, making  a fighting game usually involved playing a game of chicken with how close a fighting game can come to Street Fighterwithout actually being Street Fighter. Even classics like KOF and Killer Instinct have easy lines of comparison.

This is Fighting Female July, so I wanted to know if I could pick up random female characters from different games and put them on  a roster, kind of like fantasy football, but without any possibility of it actually happening. Except, of course, M.U.G.E.N.

So I will pick and draw one female from one fighting game that fits the archetype of each Super Street Fighter character, and explain why the character fits the roster.

Ryu The Hero
  The hero is usually the character that gets selected if you just bang at the buttons on the select screen. Also, look for the hero to be in, usually at the center of, all the oficial artwork.  If that's not possible, it is usually a character that is well rounded, both morally and in terms of gameplay.
I choose, Raiya Mikazuki, Touki Densho (ENGEL EYYYES!)'s resident main character. Raiya fits the bill perfectly.


Ken The Rival
This character's story is irrevocably tied to another character. In fact, the character usually evokes the other character visually.
Mileena. Mileena, unlike my boy Scorpion, has not distracted herself from the vendetta that justified having her be a palette swap. As of late she's been presented particularly more provocative than her rival as overcompensation of the fact she's a disfigured version of a well respected, well liked member of the community. Kinda like Brandon Routh or Johnny Test.

Honda  The Overtly Japanese character
Okay, most notable fighting games are made in Japan. So, there usually is more than one Japanese character. However, sometimes you get a character representing things so particularly Japanese, that the character becomes "the Japanese Guy".

What's more Japanese than a Geisha? How about a Ninja Geisha? Following the advise of Sutefani, Namco added such a character(sort of) in the form of Setsuna, a pretty lady with a parasol-sword that  conveniently covers her beautiful kimono from all the arterial spray she's bound to cause.

 blanka  The Monster
You know, when you need a character to represent 3 things, like, say, a country, a play style, and a character archetype, things can get a little messy. Everyone wants to be represented by the hero, not the nymphomaniac. Still, you gotta have a monster character. And he's probably from a country  that will really love your game, why not?
Mantazz, from Time Killers. Female in a very technical sense, as she's an insectoid queen from another planet. Mantazz represents giant monsters from space can be ladies too just fine.

 guile The Gringo
America's history with Japan, as well as being  a world superpower, has made this an archetype in several medias of the Island nation. The American is usually pretty easy to spot. Look for military ranks,  strokes of Red, White and Blue, and engrish.
And here's another chance to say how much I love Tiffany Lords from Rival Schools. She's a completely silly, sexy, energetic character. She has a move called EXCITING KICK! That's s fucking exciting!

 balrog  The Specialist
Here's a fighter that screws up your button scheme. The style is usually a real martial art that doesn't conform to a button style presented.

Gonna go with Ryoko  from World Heroes. She's a judeka, and she's not gonna not Judo throw just because  you say it's a "punch button'.

Or How about Ryoko from Fighter's History?

 Look...I never got them done, awwight?

chun li The Chun Li

Chun Li is the first lady of fighting games. There is only one Chun Li. Her name is Chun Li.

T.Hawk the Horrible stereotype

Allright, look: Most of the Street Fighter cast is some sort of stereotype. It would just take a huuuuge, huuuge kind of stereotype for people to get actually offended at this point. This character is that. However,  that's not to say said controversial character won't be liked.  Just...not a lot.


I'm going with Voodooh, from the legendarilly shitty Shaq Fu. I mean, they put the name of  the thing into the character. Not the last time it would happen, but this is the one time it's a lady.

 zangief The Grappler
Grapplers as usually deadly in the hands of experts, but shit to newcomers who rely on their reflexes and mashing over memorization and  stats. They tend to be slow and rangeless to compensate for their damage output.

Tina Armstrong, my favorite Dead or Alive character. Sure, in DOA there's not any great amount of projectiles, and Tina's pretty great in it. And sure, she's kinda the gringo in that one, too. Still...she's a grappler, whatayawant?


dhalsim The contortionist
The contortionist is a weird character with far reaching or visually confusing moves that make for good mental games.

For this slot a slut: Rana, from Strip Fighter. She's pretty much my favorite character of that game. And it's not just because she's graphically naked and gives blowjobs to losers.


 sagat The Frustrating Subboss
Usually coming before the frustrating boss, the frustrating subboss is annoyingly difficult when the CPU uses it. That's not to say that it's not frustrating to fight against in multiplayer.
Chizuru from King of Fighters. I have no observations on Chizuru, except that she was a subboss in KOF 98. I'm a couple of years behind in this franchise.

Vega  The Psycho
There's always a psycho in these games. Watch the anime adaptation and he'll be there, licking blood of his blade, laughing maniacally, and talking about how killing is fun.
I'm putting up Sekka, from the game adaptation of the Double Dragon cartoon. I don't know much about Sekka, but she has blades coming out her arms. that counts for something, right?


Fei Long The Bruce Lee
Bruce Lee is a worldwide icon...whose name and likeness is registered by his estate. Otherwise, every fighting game would have old Brucie in it. Instead, they all have some kind of Chinese, Jeet Kune Do, doing, "whooooaaaa" yelping  warriory warrior that isn't actually Bruce Lee.
I gather this character Chie from Persona is the closest any videogame has come to a female Bruce Lee. Since the character is confirmed for the Persona fighting game, I think I will favor this once. If I decide to do this feature again I will be in big fucking trouble.

Deejay The Islander
 The islander doesn't have to actually come from an island.  He just needs more pigment on his skin than most of the other fighters and  fight in Capoeira or other fluid, dance-like moves and  be overly energetic and rhythm obsessed. 

Christie Monteiro, of Tekken fame, is the only Tekken character I've taken up that I haven't felt like a complete noob playing.  So, here's Christie.

Cammy The eye candy

Capcom, seeing the sucess a fully dressed woman fighting had, quickly realized  that Sex drops quarters, and for the Super version introduced a lady in a thong leotard that grabs people with her legs.

 We could sit here all day talking about sexy fighting game females and a lot of the other ones could probably apply, but I would have to go with Ivy. There's no denying that Soul Edge's Taki and Sophitia where meant to arouse,  but Ivy was both added  later in the series, and meant to take up the sex appeal up to eleven. She'd only gotten more blatant over the years. But let's be fair: hasn't every SC woman?

Akuma: The Hype
This character is so tough, you guys. He can, like kill whatever he wants by looking at it. He just doesn't because you're playing wrong he, like enjoys the thrill of the fight and stuff.

In that context, Athena Asimiya seems most fit. An import from an older SNK non fighting game, Athena Asimiya is a Japanese schoolgirl that is somehow related to the Greek Goddess Athena. That's kind of a big deal. She's even played the role of Boss.

Bison The Boss
It's the final threat: the meanest fighter.  He will fuck your shit up.

Or she. She will fuck your shit up. Sadly, there isn't a great history of female final fiends in fighting games, so I will have to look for the licensed one: Karai. Final Boss of 2 TMNT:  Tournament Fighters, despite the logic supporting Shredder for the role. Sure enough, Karai is frustrating to defeat, overtly evil, and not the sportest fighter in the world. So just throw her like a ragdoll.


So here's my roster. What's yours? You think I should use another game as base next year. Lemme know!

The Fantasy Female Fighting game roster draft

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Fighting Female July





Folks, women are to me like fighting games. I'm no good at either, but that doesn't stop me from loving them all the same. So, while playing an awful doujin game the other day, I sort of got to thinking about women only fighiting games, about how maybe there wern't enough good ones. And about women in fighiting game in general. So I decided to look further, and in order to condense my findings, I have decided to dedicate a full month to women, and the fighting games they fight at.



So this July look for Reviews of female only fighting games, character love letters, and drawings all featuring the best, worst, and most obscure of what women have been like in fighting games. This July is Fighitng Female July.

I wanted it to be Fighting Female February, but that  did not pan out, and and  I don't love the alliteration enough to delay the whole thing a year. See you in July, girls!

Fighting Female July





Folks, women are to me like fighting games. I'm no good at either, but that doesn't stop me from loving them all the same. So, while playing an awful doujin game the other day, I sort of got to thinking about women only fighiting games, about how maybe there wern't enough good ones. And about women in fighiting game in general. So I decided to look further, and in order to condense my findings, I have decided to dedicate a full month to women, and the fighting games they fight at.



So this July look for Reviews of female only fighting games, character love letters, and drawings all featuring the best, worst, and most obscure of what women have been like in fighting games. This July is Fighitng Female July.

I wanted it to be Fighting Female February, but that  did not pan out, and and  I don't love the alliteration enough to delay the whole thing a year. See you in July, girls!

Team Rocket Awarness Month: 90s Extreme

WOmen actually wore actual shoulder-pads in the 90s.


Okay, this is not the best a 90s Liefieldish Team Rocket could look. I admit it needs more shoulder-pads, Feathered hair, and pouches and it's not traced. Maybe next year.

Team Rocket Awarness Month: 90s Extreme

WOmen actually wore actual shoulder-pads in the 90s.


Okay, this is not the best a 90s Liefieldish Team Rocket could look. I admit it needs more shoulder-pads, Feathered hair, and pouches and it's not traced. Maybe next year.

Put your art into it!




Well, it does "devieate"...

Put your art into it!

Well, it does "devieate"...

Nick Furry: Agent of Y.I.F.F.

Can't make a furrier version of the Hoff Nick Fury...

Nick Furry: Agent of Y.I.F.F.

Can't make a furrier version of the Hoff Nick Fury...

High Concept is high

"Dracula needs not of a wingman! "

High Concept is high

"Dracula needs not of a wingman! "

Redesign Art dump


I've been doing some art, and I thought I'd share.
My Firestorm redesign for Project Rooftop. Not the greatest.
Captain Courageous. I told you about the Public Domain Superheroes already.
Mona Lisa. From the Ninja Turtles.
Woman in Red

Redesign Art dump


I've been doing some art, and I thought I'd share.
My Firestorm redesign for Project Rooftop. Not the greatest.
Captain Courageous. I told you about the Public Domain Superheroes already.
Mona Lisa. From the Ninja Turtles.
Woman in Red

What are you guys watching?